Exhibition design and graphic identity with Thomas.Matthews studio curated by Studio Woode as part of the London Design Festival. The exhibition took a broad look at how cities have developed up until now with a focus on the tools that have been used to understand their complexities. The exhibition drew heavily from the seminal book “The Death and Life of Great American Cities” by Jane Jacobs and Studio Woode took the perspective that the recent use of big data was yet another tool for the understanding of the city and the exhibition brought attention to current project utilising this new tool.

The exhibition was designed to create a spatial narrative that followed the development of our understanding of the city. Beginning with low display structures you experience the exhibits from a top down perspective. As you move through the exhibition the structures build up around you so that you are viewing from ‘within the city’. The final part of the exhibition combines both the micro and the macro, large data sets and applications sit side by side with the detailed reality.

The structures themselves referenced a combination of the use of the grid in the development of cities and the aesthetic of data visualisations. The use of an aluminium frame system meant the structure was relatively cheap, could be assembled and disassembled easily for re-use in other forms. The aluminium profile could be used to hold in place twin-wall panels, display graphics and fix in place perspex boxes and tops for protected display.
Project
The Data and Life of Great Future Cities, Roca Gallery London

Date
2018

Completed at
Thomas.Matthews

Role
Exhbition Design,  Identity Design

Curators
Studio Woode




A fictional short story and later an adaptation into a site specific interactive performance piece at The Floating University Berlin.

Transportation in the city is a constantly evolving subject and with the ever increasing likelihood of fully automated vehicles, it has gained much media attention. It seems to promise a utopia of an effortless and accessible city but in this pursuit for efficiency and convenience do we lose sight of the experience of the city? The more we rely on these systems the more we give up control of the city experience to external parties.

For a subject that is so integrated into our daily lives a fictional approach allowed for some distance, opening up the possibility for critique.

You can read the original short story here.




Project
Where the Water Flows (Performance)

Date
2018

Completed at
Floating University Berlin and KABK

With thanks to
Benjamin Foerster-Baldenius, Gerjan Streng, Anne Hoogewoning and the Floating University Berlin.




Exhibition design, while at Thomas.Matthews for ‘Game Plan’ an exhibition about the 500 year history of board games at the V&A Museum of Childhood.

Board games are played by everyone, young and old. They have a universal appeal that transcends cultural and language barriers. They can both teach and entertain us.

Designing the exhibition as a giant walk through game meant all of this could be expressed in the experience, while simply displaying the beautifully detailed objects.
Project
Game Plan – V&A Museum of Childhood

Date
2017

Role
Lead Designer

With
Thomas.Matthews

Lighting Design
Graham Festenstein

Photography
Alys Tomlinso




Boardgames were a rich source of inspiration for the project both in terms of their graphic language and their transportable physicality.

As the exhibition content itself was so visually rich the challenge was to distil the playfulness of the games without becoming pastiche and taking away from the objects on display.


The exhibition was designed specifically for one location but it was known from the beginning of the project that it would be touring to six other locations across the UK.

With limited idea of how these spaces would be and no control over their installation we created a grid based panel system for the large images and focussed much of the pattern, gameplay and imagery to the cases, which meant the exhibition could reduce in size while maintaining its atmosphere.





A four day project completed as part of a workshop with Thomas Rustemeyer. Using Psychogeographic techniques to study the city and then distrupt the usual order of things.

After observing that the timings and paths that were being taken around the Maruitshuis correlated with museum’s iphone app, I created an alternative audio guide. The guide reveals some hidden truths of the museum’s power structures while encouraging a more comedic use of this formal space.

A quick video with extracts of the audio below.





Project
Alternative Audio Guide

Date
2017

Completed at
KABK

With
Thomas Rustemeyer




23 coloured light gels, gradating from deep purple to yellow. Brightening up my (and hopefully others) journey through an otherwise very grey subway. The beginning of a personal investigation in gaining agency over your local environment through simple and quick interventions.

Project
Home Improvements,
Old Kent Road

Date
2017

Role
Concept, Design, Installation

Photography
Peter Clarkson





Contact: jack (at) jackbardwell.com